APatch 17.9

Vanquisher Ambessa

VanquisherNoxusFast 9

Core Units

Ambessa

Ambessa

4-cost · Carry

Edge of Night
Quicksilver
Hand Of Justice
Aatrox

Aatrox

5-cost · Carry

Vanquisher Emblem
Bloodthirster
Titan's Resolve
Swain

Swain

4-cost · Frontline

Protector's Vow
Sunfire Cape
Evenshroud
Bel'Veth

Bel'Veth

4-cost · Carry

Giant Slayer
Quicksilver
Kraken's Fury
Fiddlesticks

Fiddlesticks

5-cost · Utility

Shyvana

Shyvana

5-cost · Frontline

Gangplank

Gangplank

3-cost · Carry

Cho'Gath

Cho'Gath

2-cost · Frontline

Briar

Briar

1-cost · Frontline

Item Priority

Ambessa takes Edge of Night, Quicksilver and Hand Of Justice, giving her untargetability plus tenacity since she needs to dive in, land her ability, and survive the return fire. Aatrox goes Vanquisher Emblem, Bloodthirster and Titan's Resolve to lean even further into the trait, and Bel'Veth takes Giant Slayer, Quicksilver and Kraken's Fury as your ranged crit option. Swain tanks with Protector's Vow, Sunfire Cape and Evenshroud.

Augment Priority

Vanquisher augments are close to an auto take given three units on your final board benefit directly. Crit chance or crit damage augments generically also overperform here since your whole front to mid board is built around critical strikes rather than raw AP or on hit scaling.

Flex Slots and Early Placeholders

Fiddlesticks and Shyvana can be swapped out depending on the lobby. Cho'Gath, Briar, and Gangplank are cheap enough to hold items early before your Vanquisher carries come online.

Want to actually climb with this?

The free breakdown gets you started. The guide gets you to gold-plus.

This page covers the Vanquisher Ambessa fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st — the stuff that doesn't fit in a free writeup.

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