SPatch 17.9
Quickstriker Jinx
QuickstrikerZaunLevel 7 carry
Core Units

Jinx
3-cost · Carry

Warwick
4-cost · Frontline

Braum
4-cost · Frontline

Lucian & Senna
5-cost · Carry

Taric
4-cost · Frontline

Loris
3-cost · Utility

Sejuani
3-cost · Frontline

Ashe
2-cost · Carry

Vi
2-cost · Frontline
Item Priority
Jinx wants attack speed and on hit scaling. Guinsoo's Rageblade, Last Whisper and Kraken's Fury make a genuinely strong Gunslinger carry build. Lucian and Senna take Infinity Edge, Red Buff and Spear of Shojin, leaning into crit and burst rather than sustained damage since they're a burst focused duo unit. Warwick goes full tank with Bloodthirster, Sterak's Gage and Titan's Resolve, and Braum takes Bramble Vest, Spirit Visage and Warmog's Armor to shut down the enemy backline.
Augment Priority
Quickstriker or attack speed augments are the highest value pickups here since the trait scales your whole team, not just Jinx. Otherwise take econ early and any augment that upgrades or duplicates a component you're already holding for Jinx's core items, especially Guinsoo's Rageblade.
Flex Slots and Early Placeholders
Taric, Loris, and Sejuani can be swapped out depending on what the lobby needs, since none of them are locked in picks. Ashe and Vi are cheap enough to hold items early before Jinx and Lucian and Senna are fully online.
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This page covers the Quickstriker Jinx fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st — the stuff that doesn't fit in a free writeup.
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