SPatch 17.9

Quickstriker Jinx

QuickstrikerZaunLevel 7 carry

Core Units

Jinx

Jinx

3-cost · Carry

Guinsoo's Rageblade
Last Whisper
Kraken's Fury
Warwick

Warwick

4-cost · Frontline

Bloodthirster
Sterak's Gage
Titan's Resolve
Braum

Braum

4-cost · Frontline

Bramble Vest
Spirit Visage
Warmog's Armor
Lucian & Senna

Lucian & Senna

5-cost · Carry

Infinity Edge
Red Buff
Spear of Shojin
Taric

Taric

4-cost · Frontline

Loris

Loris

3-cost · Utility

Sejuani

Sejuani

3-cost · Frontline

Ashe

Ashe

2-cost · Carry

Vi

Vi

2-cost · Frontline

Item Priority

Jinx wants attack speed and on hit scaling. Guinsoo's Rageblade, Last Whisper and Kraken's Fury make a genuinely strong Gunslinger carry build. Lucian and Senna take Infinity Edge, Red Buff and Spear of Shojin, leaning into crit and burst rather than sustained damage since they're a burst focused duo unit. Warwick goes full tank with Bloodthirster, Sterak's Gage and Titan's Resolve, and Braum takes Bramble Vest, Spirit Visage and Warmog's Armor to shut down the enemy backline.

Augment Priority

Quickstriker or attack speed augments are the highest value pickups here since the trait scales your whole team, not just Jinx. Otherwise take econ early and any augment that upgrades or duplicates a component you're already holding for Jinx's core items, especially Guinsoo's Rageblade.

Flex Slots and Early Placeholders

Taric, Loris, and Sejuani can be swapped out depending on what the lobby needs, since none of them are locked in picks. Ashe and Vi are cheap enough to hold items early before Jinx and Lucian and Senna are fully online.

Want to actually climb with this?

The free breakdown gets you started. The guide gets you to gold-plus.

This page covers the Quickstriker Jinx fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st — the stuff that doesn't fit in a free writeup.

See what's in the guide