APatch 17.9

Noxus Mel

NoxusFast 9AP carry

Core Units

Mel

Mel

5-cost · Carry

Adaptive Helm
Blue Buff
Jeweled Gauntlet
Swain

Swain

4-cost · Frontline

Protector's Vow
Gargoyle Stoneplate
Warmog's Armor
Ambessa

Ambessa

4-cost · Frontline

Bloodthirster
Sterak's Gage
Titan's Resolve
Draven

Draven

3-cost · Carry

Guinsoo's Rageblade
Last Whisper
Kraken's Fury
Fiddlesticks

Fiddlesticks

5-cost · Utility

Kindred

Kindred

5-cost · Carry

Darius

Darius

3-cost · Frontline

LeBlanc

LeBlanc

3-cost · Carry

Sion

Sion

2-cost · Frontline

Briar

Briar

1-cost · Frontline

Item Priority

Mel takes Adaptive Helm, Blue Buff and Jeweled Gauntlet, mana into crit AP, letting her recast her disruption ability more often. Swain and Ambessa both go tank, with Protector's Vow, Gargoyle Stoneplate and Warmog's Armor on Swain, and Bloodthirster, Sterak's Gage and Titan's Resolve on Ambessa. Draven takes Guinsoo's Rageblade, Last Whisper and Kraken's Fury as a hyper scaling attack speed carry.

Augment Priority

Noxus trait augments are strong given four Noxus bodies naturally end up on your final board. Otherwise prioritise econ into stage 4, then whatever combat augment best supports your itemized carry that game. Mel, Draven and LeBlanc all want slightly different augment types, control AP, attack speed and burst AP, so let your item rolls decide which carry you lean into.

Flex Slots and Early Placeholders

Fiddlesticks and Kindred can be swapped out depending on the lobby. Sion, Briar, Darius, and LeBlanc are all cheap enough to hold items early before Mel and Draven are fully itemized.

Want to actually climb with this?

The free breakdown gets you started. The guide gets you to gold-plus.

This page covers the Noxus Mel fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st — the stuff that doesn't fit in a free writeup.

See what's in the guide