SPatch 17.9

Arcanist Annie

ArcanistFast 9AP carry

Core Units

Annie

Annie

5-cost · Carry

Adaptive Helm
Spear of Shojin
Void Staff
Sylas

Sylas

7-cost · Carry

Jeweled Gauntlet
Striker's Flail
Hand Of Justice
Lux

Lux

4-cost · Carry

Jeweled Gauntlet
Nashor's Tooth
Nashor's Tooth
Fiddlesticks

Fiddlesticks

5-cost · Utility

Shyvana

Shyvana

5-cost · Frontline

Swain

Swain

4-cost · Utility

Taric

Taric

4-cost · Frontline

Neeko

Neeko

2-cost · Frontline

Item Priority

Annie takes Adaptive Helm, Spear of Shojin and Void Staff, adding survivability plus penetration since she's a bit tankier than a pure glass cannon mage. Sylas goes full aggression with Jeweled Gauntlet, Striker's Flail and Hand Of Justice, and Lux mirrors a Jeweled Gauntlet plus double Nashor's Tooth build that shows up on several comps in this list, crit AP with attack speed to proc her passive faster.

Augment Priority

Take econ through stage 3, then prioritise any Arcanist boosting or flat AP augment. With three Arcanist adjacent AP units on board, a single AP augment is effectively tripled in value compared to a one carry comp. Component doubling augments for Nashor's Tooth or Jeweled Gauntlet are also high value given how often those items repeat across this comp's builds.

Flex Slots and Early Placeholders

Fiddlesticks, Shyvana, Swain, and Taric can be swapped out depending on the lobby, since none of them are fixed pieces. Neeko is cheap enough to hold items early before your three AP carries are found.

Want to actually climb with this?

The free breakdown gets you started. The guide gets you to gold-plus.

This page covers the Arcanist Annie fundamentals. The full e-guide covers every transition, contested-lobby adjustment, and augment line piloting decision that separates a 4th from a 1st — the stuff that doesn't fit in a free writeup.

See what's in the guide